Haunted Harmony
Atmospheric 3D Halloween game with musical elements — shaders, game world and sound for immersion.

Overview
The goal was to develop an atmospheric horror game with musical elements in Unreal Engine. My role covered level design, 3D modelling and gameplay mechanics.
Creative process
I worked with Unreal Engine on the game world, developed shaders for a creepy atmosphere and tested different mechanics for interacting with the environment.
Result
Haunted Harmony was successfully presented as a playable demo and shone with atmospheric sounds that reinforce immersion.
What I learned
Deeper experience in Unreal Engine: material work, level design and sound integration for atmospheric effects.