Tatort Campus — Murder-Mystery Dinner
Interactive murder-mystery dinner: story, character roles, game material and video sequences — from idea to execution.

Overview
The goal was to develop an interactive murder-mystery dinner event for Tatort Campus that offers a unique experience through an exciting story, fitting materials and multimedia content. My role covered the game idea, organisation, design and printing of the materials, as well as integrating video content.
Creative process
I developed the crime plot, created character roles and designed the game materials such as instructions, cards and evidence. In parallel I handled production — from printing to logistics. Accompanying video sequences reinforced the experience dramatically.
Result
The dinner was successfully held and created an immersive experience through the combination of analogue play, storytelling and video content.
What I learned
How important precise organisation and combining different media formats are to create a coherent overall experience.